Space 1889 Game Notes & Basic Information – Part 1

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1.0 Attributes, Skills and Tasks

1.1 Attributes still range from 1 (low) to 6 (high) as in the original rules. It’s also important to remember that no Skill linked to a specific Attribute can ever exceed the Attribute score. It can however equal it.

E.g., With Strength 4, then Fisticuffs, Throwing, and any Close Combat or Trimsman skill cannot exceed 4.

1.2 Skills are always linked to a governing Attribute. No Skill exists on its own, outside of the Attribute format. For any Task test the Skill used takes precedence, with the Attribute providing just a simple bonus to the Skills dice score.

1.3 Tasks range in increasing Difficulty levels, and remain exactly as they are listed in the original Space 1889 rules. The target number for the Difficulty rating has to be equalled or exceeded in any Task test. Referee will state the Difficulty level for the Task, characters then make their attempts.

Task Difficulty Levels
Difficulty Rating Target Level
Easy Target 4
Moderate Target 8
Difficult Target 12
Formidable Target 16
Impossible Target 20

 

2.0 Task Attempts Method

2.1 This does differ from the original rules. Once a Referee announces what sort of Task is at hand, characters can attempt to achieve that Task with the pertinent skills, backed up by their Attributes. If the character has no relevant skill, there may be an opportunity to use the Attribute alone, depending on circumstance and the Referee’s discretion.

2.2 Once the Task Difficulty is announced, the character has a number of D6 equal to their current score in that skill.

E.g., for a Swimming Task, and the character has Swimming 2, then use 2d6.

Then the governing Attribute is included too, but only as a positive bonus modifier to apply to the total score achieved on the skill dice.

E.g., for the Swimming example above, the character has Endurance of 3 (Endurance being the governing Attribute for Swimming).

This then creates the necessary details for the Task Attempt and its Target Level. (The character’s abilities are especially useful to then enter into the Rolz online dice-resolution system.)

E.g., Continuing with the Swimming Task Attempt – it is a Moderate Task (Target = 8) – the character has Swimming 2 under Endurance 3, providing a 2d6 +3 for the Task Attempt.

2.3 Dice are rolled and the score is modified by the Attribute, to then see whether the final result means the Task Attempt has been successful or not.

E.g., the 2d6 are rolled, scoring ‘2’ and ‘3’, for a total dice score of ‘5’. With the Attribute of ‘+3’ then added on the final result is ‘8’ – the character has just passed the Swimming Task.

2.4 Any dice roll that scores all ‘1’s is an automatic failure, and the Referee has the discretion to apply additional penalties or problems. In contrast to that, if all the dice rolled score ‘6’s, then this is an overwhelming success, and the Referee may decide to reward the character, there or later on.


Link for the Rolz site: https://rolz.org/

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Author: taggb

UK-based, gaming and writing, and generally aiming to get back to being more creative.

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